Posted by: Chris | November 20, 2009

The Return of the Strained Analogy

The Prime suspect in our previous series has come back with an even more absurd comparison: 

 [The Mario series] is different every time you play it in the same way The Odyssey was created as a performance whose progression varied depending on the whims of its singer, though the broad arc was always the same.

That is only the most egregious of the comparisons, which include Vaudeville, Charlie Chaplin, and somemore Pavlov misuse.  And that’s just the first page.

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  1. […] Zelda series should borrow from Bethesda’s open world oeuvre.  Unsurprisingly, given the source, it is quite bad; recommend either adopting certain facets where ES games falter (like […]


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